A one-page Suipi rules reference. Read it on the page, or download the printable PDF for your wallet, your fridge, or your next family card night.

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Setup

  • Players: 2
  • Deck: Standard 52 cards, no jokers
  • Hand size: 4 cards each
  • Floor: 4 cards face up between players at deal
  • Card values: Ace = 1, numbered cards at face value (2–10), Jack/Queen/King are non-summable face cards

How a turn works

The non-dealer plays first. Each turn, you play one card from your hand and choose one of four moves:

1. Match

Pair a card from your hand with a floor card of the same value. Take both into your points pile.

2. Add

Combine two or more floor cards whose values sum to a card in your hand. Capture all of them.

Example: Your hand has a 9. The floor shows a 4 and a 5. Play the 9, take the 4 and 5.

3. Group

Combine same-value floor cards into a single pile, then capture them with your matching card.

Example: The floor has two 7s. You hold a 7. Group them into one pile and capture all three.

4. Discard

If you have no good capture, lay one card from your hand onto the floor face up. Your turn ends.

Hand refills and round end

  • When both players' hands are empty, each player is dealt 4 fresh cards from the deck.
  • This continues until the deck is empty.
  • The last player to capture cards takes any cards left on the floor at the end.

The Suipi bonus

Whenever you clear the floor completely on your turn, you score a Suipi — a bonus point added on top of the standard 11. Read more on How to Earn a Suipi.

Scoring

AchievementPoints
Most Cards (most captured overall)3
10 of Diamonds2
2 of Spades1
Each Ace1 (4 total)
Most Spades1
Base game total11
Suipi bonus (per floor clear)+1 each

A match is two games — each player deals once. The player with the most combined points wins.

Quick examples

Capturing the 10 of Diamonds

You hold a 10 of Hearts. The 10 of Diamonds is on the floor. Play your 10H to capture the 10D — that's 2 points in your pile.

Sum capture

Your hand has an 8, the floor has a 3 and a 5. Play your 8, capture 3 + 5.

Scoring a Suipi

The floor has just one card — a 6. You hold a 6. Match it. The floor is empty. That's a Suipi. +1 point.

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More reading

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